Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Communication in the age of virtual reality
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The role of adaptive hypermedia in a context-aware tourist GUIDE
Communications of the ACM - The Adaptive Web
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Human-Computer Studies
Distance Perception in Immersive Virtual Environments, Revisited
VR '06 Proceedings of the IEEE conference on Virtual Reality
Human centred design of 3-D interaction devices to control virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Estimation of travel distance from visual motion in virtual environments
ACM Transactions on Applied Perception (TAP)
Walking by thinking: the brainwaves are crucial, not the muscles!
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
The place probe: exploring a sense of place in real and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
A PDA-based See-through Interface within an Immersive Environment
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A laboratory evaluation framework for pedestrian navigation devices
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The three-sixty illusion: designing for immersion in pervasive games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the use of landmarks for mobile navigation support in natural environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
RESound: interactive sound rendering for dynamic virtual environments
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Future Generation Computer Systems
Street slide: browsing street level imagery
ACM SIGGRAPH 2010 papers
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Evaluation of a pervasive awareness system designed for busy parents
Pervasive and Mobile Computing
Using the hybrid simulation for early user evaluations of pervasive interactions
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Graphics for Serious Games: VFire: Immersive wildfire simulation and visualization
Computers and Graphics
The role of Depth and Gestalt cues in information-rich virtual environments
International Journal of Human-Computer Studies
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Visual reporting in time-critical work: exploring video use in emergency response
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Scalable navigation support for crowds: personalized guidance via augmented signage
COSIT'11 Proceedings of the 10th international conference on Spatial information theory
Towards a holistic approach for mobile application development in intelligent environments
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Dual interactions between multi-display and smartphone for collaborative design and sharing
VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
360° panoramic overviews for location-based services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the use of virtual environments for the evaluation of location-based applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
International Journal of Human-Computer Studies
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Measuring flow experience in an immersive virtual environment for collaborative learning
Journal of Computer Assisted Learning
A longitudinal review of Mobile HCI research methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Context plays a central role in mobile applications but is very difficult to control, and therefore, the evaluation of context-aware applications can be challenging. Traditionally, researchers had to choose either field-based or lab-based studies but recently, virtual environments have been proposed as a middle-ground between those two methods. In this paper, the authors review previous work on using virtual environments to evaluate mobile applications. the authors identify and classify different approaches to simulate specific aspects of the real world, and analyse their relative properties with respect to evaluating different facets of context-aware mobile applications. Based on this analysis, the authors derive criteria and selection strategies that can help researchers in picking specific evaluation approaches. The authors also point out a number of research challenges in this area as well as a number of promising areas for future research.