Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interaction in a collaborative augmented reality environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
The i-Cone" " A Panoramic Display System for Virtual Environments
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
OmniStereo for Panoramic Virtual Environment Display Systems
VR '04 Proceedings of the IEEE Virtual Reality 2004
Multi-Viewpoint Images for Multi-User Interaction
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Enabling scientific workflows in virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
A study of the performance of steering tasks under spatial transformation of input
Proceedings of the 46th Annual Southeast Regional Conference on XX
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Human-centered visualization environments
Human-centered visualization environments
A collaborative VR visualization environment for offshore engineering projects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Visual consistency in rotational manipulation tasks in sheared-perceived virtual environments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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Large screen projection-based display systems are very often not used by a single user alone, but shared by a small group of people. We have developed an interaction paradigm allowing multiple users to share a virtual environment in a conventional single-view stereoscopic projection-based display system, with each of the users handling the same interface and having a full first-person experience of the environment.Multi-viewpoint images allow the use of spatial interaction techniques for multiple users in a conventional projection-based display. We evaluate the effectiveness of multi-viewpoint images for ray selection and direct object manipulation in a qualitative usability study and show that interaction with multi-viewpoint images is comparable to fully head-tracked (single-user) interaction. Based on ray casting and direct object manipulation, using tracked PDA's as common interaction device, we develop a technique for co-located multi-user interaction in conventional projection-based virtual environments. Evaluation of the VRGEO Demonstrator, an application for the review of complex 3D geo-seismic data sets in the oil-and-gas industry, shows that this paradigm allows multiple users to each have a full first-person experience of a complex, interactive virtual environment.