CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Dual touch: a two-handed interface for pen-based PDAs
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
View management for virtual and augmented reality
Proceedings of the 14th annual ACM symposium on User interface software and technology
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fundamentals of Wearable Computers and Augumented Reality
Fundamentals of Wearable Computers and Augumented Reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Change Blind Information Display for Ubiquitous Computing Environments
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Steerable Interfaces for Pervasive Computing Spaces
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Proceedings of the 16th annual ACM symposium on User interface software and technology
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Proceedings of the 18th annual ACM symposium on User interface software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
iCam: precise at-a-distance interaction in the physical environment
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Hotaru: intuitive manipulation techniques for projected displays of mobile devices
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Tracking locations of moving hand-held displays using projected light
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
VisiCon: a robot control interface for visualizing manipulation using a handheld projector
Proceedings of the international conference on Advances in computer entertainment technology
CoGAME: manipulation using a handheld projector
ACM SIGGRAPH 2007 emerging technologies
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
A semi-automatic realtime calibration technique for a handheld projector
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Peephole pointing: modeling acquisition of dynamically revealed targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Espace de caractérisation du stylo numérique
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Un espace de classification pour l'interaction sur dispositifs mobiles
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Qu'est-ce qu'une surface d'affichage?: une analyse rétrospective
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MotionBeam: designing for movement with handheld projectors
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Pico-ing into the future of mobile projector phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
TrackSense: infrastructure free precise indoor positioning using projected patterns
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Controlling an anamorphic projected image for off-axis viewing
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Character interaction with handheld projectors
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PicoPet: "Real World" digital pet on a handheld projector
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Advanced interaction with mobile projection interfaces
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
A pre-history of handheld projector-based interaction
Personal and Ubiquitous Computing
Projector phone use: practices and social implications
Personal and Ubiquitous Computing
Pico-ing into the future of mobile projection and contexts
Personal and Ubiquitous Computing
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
LightGuide: projected visualizations for hand movement guidance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for mobile interaction with augmented objects
Proceedings of the 2012 International Symposium on Pervasive Displays
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
m+pSpaces: virtual workspaces in the spatially-aware mobile environment
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
PICOntrol: using a handheld projector for direct control of physical devices through visible light
Proceedings of the 25th annual ACM symposium on User interface software and technology
X-large virtual workspaces for projector phones through peephole interaction
Proceedings of the 20th ACM international conference on Multimedia
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Studying spatial memory and map navigation performance on projector phones with peephole interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Open project: a lightweight framework for remote sharing of mobile applications
Proceedings of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Multi-user interaction with shadows
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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The recent trend towards miniaturization of projection technology indicates that handheld devices will soon have the ability to project information onto any surface, thus enabling interfaces that are not possible with current handhelds. We explore the design space of dynamically defining and interacting with multiple virtual information spaces embedded in a physical environment using a handheld projector and a passive pen tracked in 3D. We develop techniques for defining and interacting with these spaces, and explore usage scenarios.