Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extended Abstract Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Next-Generation Wearable Networks
Computer
A paradigm shift: alternative interaction techniques for use with mobile & wearable devices
CASCON '03 Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research
A comparison of consecutive and concurrent input text entry techniques for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the 38th conference on Winter simulation
Personal and Ubiquitous Computing
Mainstreaming augmented reality
Communications of the ACM
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