Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Exploring Interaction with a Simulated Wrist-Worn Projection Display
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2006 Courses
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Map torchlight: a mobile augmented reality camera projector unit
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Marauders light: replacing the wand with a mobile camera projector unit
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
guitAR: supporting guitar learning through mobile projection
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Visual separation in mobile multi-display environments
Proceedings of the 24th annual ACM symposium on User interface software and technology
Hotaru: intuitive manipulation techniques for projected displays of mobile devices
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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Through the increasing miniaturization of projection units the integration of such units in everyday-life objects is now possible. Even though these so called pico-projectors are already getting integrated into mobile devices like phones or digital cameras, comparably little research has been conducted to empower these devices to their full capabilities. I outline my previous and current work towards an interface design and a privacy framework that will facilitate mobile projection devices to be part in people's everyday-life. In particular my work is divided into two directions, on the one hand the development of a single-user scenario interface and on the other hand a framework to cope with privacy issues. This will allow the deeper exploitation of the capabilities of mobile projection units for a variety of everyday tasks.