Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Z-agon: mobile multi-display browser cube
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Exploring the effects of group size and display configuration on visual search
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Pointer warping in heterogeneous multi-monitor environments
GI '07 Proceedings of Graphics Interface 2007
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Codex: a dual screen tablet computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Put them where? towards guidelines for positioning large displays in interactive workspaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Mobile multi-display environments
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Advanced interaction with mobile projection interfaces
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Towards location-aware mobile eye tracking
Proceedings of the Symposium on Eye Tracking Research and Applications
The cost of display switching: a comparison of mobile, large display and hybrid UI configurations
Proceedings of the International Working Conference on Advanced Visual Interfaces
Distributed interaction: a multi-device, multi-user music experience
Proceedings of the International Working Conference on Advanced Visual Interfaces
Factors influencing visual attention switch in multi-display user interfaces: a survey
Proceedings of the 2012 International Symposium on Pervasive Displays
Mobile projectors versus mobile displays: an assessment of task performance
Proceedings of the ACM Symposium on Applied Perception
m+pSpaces: virtual workspaces in the spatially-aware mobile environment
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
GeoGazemarks: providing gaze history for the orientation on small display maps
Proceedings of the 14th ACM international conference on Multimodal interaction
Investigating mid-air pointing interaction for projector phones
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Mobile assistant: enhancing desktop interaction using mobile phone
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
The interaction space of a multi-device, multi-user music experience
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Seamless interaction using a portable projector in perspective corrected multi display environments
Proceedings of the 1st symposium on Spatial user interaction
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Projector phones, handheld game consoles and many other mobile devices increasingly include more than one display, and therefore present a new breed of mobile Multi-Display Environments (MDEs) to users. Existing studies illustrate the effects of visual separation between displays in MDEs and suggest interaction techniques that mitigate these effects. Currently, mobile devices with heterogeneous displays such as projector phones are often designed without reference to visual separation issues; therefore it is critical to establish whether concerns and opportunities raised in the existing MDE literature apply to the emerging category of Mobile MDEs (MMDEs). This paper investigates the effects of visual separation in the context of MMDEs and contrasts these with fixed MDE results, and explores design factors for Mobile MDEs. Our study uses a novel eye-tracking methodology for measuring switches in visual context between displays and identifies that MMDEs offer increased design flexibility over traditional MDEs in terms of visual separation. We discuss these results and identify several design implications.