WYSIWIS revised: early experiences with multiuser interfaces
ACM Transactions on Information Systems (TOIS)
The cost structure of sensemaking
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A diary study of work-related reading: design implications for digital reading devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Linking by inking: trailblazing in a paper-like hypertext
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
How knowledge workers use the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile phones for the next generation: device designs for teenagers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the working conference on Advanced visual interfaces
Saving and using encountered information: implications for electronic periodicals
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Foreground and background interaction with sensor-enhanced mobile devices
ACM Transactions on Computer-Human Interaction (TOCHI)
InkSeine: In Situ search for active note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile kits and laptop trays: managing multiple devices in mobile information work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
It's on my other computer!: computing with multiple devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual deskterity: an exploration of simultaneous pen + touch direct input
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Mobile multi-display environments
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Visual separation in mobile multi-display environments
Proceedings of the 24th annual ACM symposium on User interface software and technology
Enhancing naturalness of pen-and-tablet drawing through context sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
FoldMe: interacting with double-sided foldable displays
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Informal information gathering techniques for active reading
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DisplayStacks: interaction techniques for stacks of flexible thin-film displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
S-Notebook: augmenting mobile devices with interactive paper for data management
Proceedings of the International Working Conference on Advanced Visual Interfaces
International Journal of Human-Computer Studies
Designing a multi-slate reading environment to support active reading activities
ACM Transactions on Computer-Human Interaction (TOCHI)
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Facet: a multi-segment wrist worn system
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 24th Australian Computer-Human Interaction Conference
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Using physical signaling to support collaborative mobile search
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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The Codex is a dual-screen tablet computer, about the size of a 4"x 6 day planner, with a self-supporting binding and embedded sensors. The device can be oriented in a variety of postures to support different nuances of individual work, ambient display, or collaboration with another user. In the context of a pen-operated note taking application, we demonstrate interaction techniques that support a fluid division of labor for tasks and information across the two displays while minimizing disruption to the primary experience of authoring notes.