An exploration into supporting artwork orientation in the user interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 12th annual ACM symposium on User interface software and technology
HandSCAPE: a vectorizing tape measure for on-site measuring applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploration of pen rolling for pen-based interaction
Proceedings of the 21st annual ACM symposium on User interface software and technology
HandSense: discriminating different ways of grasping and holding a tangible user interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Graspables: grasp-recognition as a user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Codex: a dual screen tablet computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hand grip pattern recognition for mobile user interfaces
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Detail-preserving paint modeling for 3D brushes
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Grips and gestures on a multi-touch pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mode switching techniques through pen and device profiles
Proceedings of the 10th asia pacific conference on Computer human interaction
PhantomPen: virtualization of pen head for digital drawing free from pen occlusion & visual parallax
Proceedings of the 25th annual ACM symposium on User interface software and technology
Motion and context sensing techniques for pen computing
Proceedings of Graphics Interface 2013
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Among artists and designers, the pen-and-tablet combination is widely used for creating digital drawings, as digital pens outperform other input devices in replicating the experience of physical drawing tools. In this paper, we explore how contextual information such as the relationship between the hand, the pen, and the tablet can be leveraged in the digital drawing experience to further enhance its naturalness. By embedding sensors in the pen and the tablet to sense and interpret these contexts, we demonstrate how several physical drawing practices can be reflected and assisted in digital interaction scenarios.