Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stylus user interfaces for manipulating text
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploration into supporting artwork orientation in the user interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Haptic feedback for pen computing: directions and strategies
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pen-top feedback for paper-based interfaces
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointing lenses: facilitating stylus input through visual-and motor-space magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digitizer Technology: Performance Characteristics and the Effects on the User Interface
IEEE Computer Graphics and Applications
An exploration of pen rolling for pen-based interaction
Proceedings of the 21st annual ACM symposium on User interface software and technology
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hand occlusion with tablet-sized direct pen input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
FluidPaint: an interactive digital painting system using real wet brushes
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond: collapsible input device for direct 3D manipulation beyond the screen
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
An interactive whiteboard for immersive telecollaboration
The Visual Computer: International Journal of Computer Graphics - Special Issue on CYBERWORLDS 2010
Enhancing naturalness of pen-and-tablet drawing through context sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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We present PhantomPen, a direct pen input device whose pen head is virtualized onto the tablet display surface and visually connected to a graspable pen barrel in order to achieve digital drawing free from pen occlusion and visual parallax. As the pen barrel approaches the display, the virtual pen head smoothly appears as if the rendered virtual pen head and the physical pen barrel are in unity. The virtual pen head provides visual feedback by changing its virtual form according to pen type, color, and thickness while the physical pen tip, hidden in the user's sight, provides tactile feedback. Three experiments were carefully designed based on an analysis of drawings by design professionals and observations of design drawing classes. With these experiments that simulate natural drawing we proved significant performance advantages of PhantomPen. PhantomPen was at least as usable as the normal stylus in basic line drawing, and was 17 % faster in focus region drawing (26% faster in extreme focus region drawing). PhantomPen also reduced error rate by 40 % in a typical drawing setup where users have to manage a complex combination of pen and stroke properties.