False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Computers in Entertainment (CIE) - First anniversary issue
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Large-Display User Experience
IEEE Computer Graphics and Applications
Sensing and visualizing spatial relations of mobile devices
Proceedings of the 18th annual ACM symposium on User interface software and technology
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting
Proceedings of the 2nd International Conference on Fun and Games
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Codex: a dual screen tablet computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Multiplayer gaming with mobile phones: enhancing user experience with a public screen
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Designing and evaluating mobile systems for collocated group use
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Exploring social interaction in co-located multiplayer games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Mobile phones are designed as personal devices, and thus mobile games often lack the social element present in other game platforms, e.g., in console games. In this paper, we present an interaction method for social gaming with portable devices. The interaction method combines displays of multiple devices to form a shared screen visible to all players. We conducted an experiment with 40 participants to compare the social setting between our method and a typical console game environment. The results show that the amount of oral communication was significantly higher in the mobile device setup. The results on subjective experience were inconclusive, but revealed that players' perceptions of a social situation were affected by various factors such as ergonomics, distance, support for spectators, and symbolic meanings of the seating arrangement. Our findings help to understand the design space of social co-located gaming, and show that mobile phones are a potential platform for such games.