Exploring social interaction in co-located multiplayer games

  • Authors:
  • Dennis L. Kappen;John Gregory;Daniel Stepchenko;Rina R. Wehbe;Lennart E. Nacke

  • Affiliations:
  • University of Ontario Institute of Technology, Oshawa, Ontario, Canada;University of Ontario Institute of Technology, Oshawa, Ontario, Canada;University of Ontario Institute of Technology, Oshawa, Ontario, Canada;University of Ontario Institute of Technology, Oshawa, Ontario, Canada;University of Ontario Institute of Technology, Oshawa, Ontario, Canada

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

Games have always been a social activity. Playing digital games affords spending time with people; helps build personal connections between individuals and helps to redefine the personality of the player while in play. Games also enable to build the concept of togetherness as a means to foster and enhance the concept of social connectedness, mutual dependencies, collaboration, community living and social interaction. We present a work in progress digital game installation to create multi-level social interactions between the player, the spatial game environment and the digital game. We discuss MagicDuel, a multiplayer digital game, where we are in the process of evaluating the socio-spatial contextual relationship between the players, the audience and gameplay elements for this specific digital game.