Friendster and publicly articulated social networking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
BT Technology Journal
Defining grief play in MMORPGs: player and developer perceptions
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Identity construction on Facebook: Digital empowerment in anchored relationships
Computers in Human Behavior
Facebook Applications and playful mood: the construction of Facebook as a "third place"
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Understanding online social network usage from a network perspective
Proceedings of the 9th ACM SIGCOMM conference on Internet measurement conference
Playing the system: using frame analysis to understand online play
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Understanding Digital Culture
Imagined communities: awareness, information sharing, and privacy on the facebook
PET'06 Proceedings of the 6th international conference on Privacy Enhancing Technologies
Exploring social interaction in co-located multiplayer games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Facebook use is a ubiquitous part of contemporary life. Based on user interviews this paper probes the performative actions presenting self on Facebook. Instead of a medium or a place Facebook usage is approached as a collection of social situation. The findings support earlier small scale studies of Facebook use and find that Facebook is mostly a playful context where (semi)public utterances are consumed privately, 'friends' are managed as a an audience and a public 'face' is performed.