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This paper's goal is to consider the status of Facebook Applications and indirectly of casual games in social networks, in relation to the various definitions of game and play employed by digital game theory. The focus on the affective elements of "fun" and "playful mood" serves as an argument to draw a comparison between social networks and the socialization areas defined as "third places". The elements of play in Facebook Applications, while not always corresponding to the strict definitions of game or play proposed by game theory, take a crucial part in "setting the mood" of social networks, and participate in the larger (ritual) game of identity construction of the social network place as a virtual "third place".