Online Game Interactivity Theory with Cdrom
Online Game Interactivity Theory with Cdrom
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Asynchronous chess competition
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Cheating: Gaining Advantage in Videogames
Cheating: Gaining Advantage in Videogames
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
Facebook Applications and playful mood: the construction of Facebook as a "third place"
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
International Journal of Human-Computer Studies
Critical review on video game evaluation heuristics: social games perspective
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Designing games for everyone: the expanded game experience model
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
"I'm just here to play games": social dynamics and sociality in an online game site
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Howdy pardner!: on free-to-play, sociability and rhythm design in FrontierVille
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Table tilt: making friends fast
Proceedings of the International Conference on the Foundations of Digital Games
Social Constructionism and Ludology: Implications for the Study of Games
Simulation and Gaming
When a video game transforms to mobile phone controlled team experience
Proceeding of the 16th International Academic MindTrek Conference
Exploring social interaction in co-located multiplayer games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In the past, social interaction has been discussed mostly in the context of multiplayer games, ignoring the implicit forms of sociability in single player games. This paper distinguishes between the sociability around the playing of a game and the social play mediated by the game, and looks at single player, two player, multiplayer and massively multiplayer games as arenas for social interaction. The paper does not view social interaction as a new feature or a genre, but as a group of different, yet related, phenomena.