Online Game Interactivity Theory with Cdrom

  • Authors:
  • Markus Friedl

  • Affiliations:
  • -

  • Venue:
  • Online Game Interactivity Theory with Cdrom
  • Year:
  • 2002

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Abstract

From the Publisher:Interactivity is one of the key elements that truly distinguishes a game. Designing effective, interactivity, however, can be a challenge for even the most experienced game developer. This is especially true in the design process of multiplayer online games, so it is critical that developers have a solid understanding of game design and interactivity. Online Game Interactivity Theory is written to address the various design and interactivity issues involved in multiplayer games, and begins by defining interactivity on three different levels; player to player, player to game, and player to computer. By under-standing these different types of interactivity, developers can identify the factors that affect each, and learn which techniques and methods to use in their own game designs. These factors also provide a basis for continuous evaluation during the development process, and can be used to critique online game design in general. Online Game Interactivity Theory is a must-have reference for any game developer needing to make their online games completely interactive. KEY FEATURES Provides a thorough understanding of game design as both art and science Delves deep into the scientific aspects of game design Defines interactivity thoroughly as it relates to online games and other media productions Builds the bridge between game design and immersive, rich online interactivity Explains how to use interactivity in online game design and how to use it as a critical evaluation tool Addresses the unique design issues involved in online games Includes a companion CD-ROM with sample designs and useful toolsON the CD-ROM (Windows Only) Demos and Tryout Versions of Popular Programs Including; 3D Games StudioEnglish Trial Version 5.12 - Conitec Corporation Alchemy Artist Pack - Intrinsic Graphics AniMeter Tuner - LIPS Inc. Auran Jet 1.0 - Auran Avatar Lab - Curious Labs Incorporated Cluster-O-Matic - DI-O-Matic Incorporated Conveyor - Quazal Eterna - Quazal FaceGen Modeller - Singular Inversions, Inc. Discreet Logic - Autodesk, Inc. Life Form Studio - Credo Interactive, Inc. Shockwave Studio - Macromedia, Inc. Flash - Macromedia, Inc. Mimic - LIPS Inc. Morph-O-Matic - DI-O-Matic Incorporated Net Z - Beta 1 - Quazal Photoshop 6.0 - Adobe Systems Incorporated Poser Propack - Curious Labs Incorporated Visual Intercept - Elsinore Technologies, Inc. Vue D-Esprite 4 - e-on software, inc. Web Driver SDK 2.2 & Multiplayer Toolit 1.0 - WildTangent, Inc. System requirements (Windows Only) Intel® Pentium® Processor (class III recommended), Microsoft® Windows® 98, Windows 98 Second Edition, Windows Millennium Edition, or Windows 2000, 128 MB RAM (192 MB recommended), Hard Drive / CD-ROM Drive, and a Video Display Card supporting 1024 x 768 x 16-bit color or greater. Individual demos may also have additional requirements. About the AuthorMarkus Friedl (Arvada, CO) is an experienced game designer who worked on "Fighting Legends Online." He received his masters in Communications and Media Design and Techniques in Austria and worked with the developer, Neo Software Productions. He is a contributor to the forthcoming book, Game Design Methods, edited by Francois Dominic Laramee.