AI Game Programming Wisdom
AI Game Programming Wisdom
Online Game Interactivity Theory with Cdrom
Online Game Interactivity Theory with Cdrom
Queue - Game Development
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Automatic computer game balancing: a reinforcement learning approach
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
AI for Game Developers
Game Design: A Practical Approach (Game Development Series)
Game Design: A Practical Approach (Game Development Series)
Dynamic game level design using Gaussian mixture model
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
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The aim of this paper is to devise a new PC-algorithm (partial correlation), uPC-algorithm, for estimating a high dimensional undirected graph associated to a faithful Gaussian Graphical Model. First, we define the separability order ...