The social life of small graphical chat spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Online Game Interactivity Theory with Cdrom
Online Game Interactivity Theory with Cdrom
Game Design Theory and Practice
Game Design Theory and Practice
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Trigger Happy
Understanding social interaction in world of warcraft
Proceedings of the international conference on Advances in computer entertainment technology
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students
Computers in Human Behavior
A study on the goal value for massively multiplayer online role-playing games players
Computers in Human Behavior
Unveiling group characteristics in online social games: a socio-economic analysis
Proceedings of the 23rd international conference on World wide web
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Based on data collected through 40 in-depth interviews, it is found that (a) the balance between perceived challenges and skills, and (b) the types of in-game social interactions can both facilitate and impede the enjoyment of game playing. Through these two factors, a conclusive link was also found between game enjoyments and a gamer's engagement level. Engaged gamers experience optimal enjoyment more frequently and value the importance of social interactions more than non-engaged gamers. In addition, game enjoyment can be enhanced through game design and it can also be adversely affected by real world contextual factors and technical difficulties. More importantly, the study underlines the importance of social interaction. Social interaction is the key factor that determines the level of engagement of gamers. For engaged gamers, social interaction is essential in this gaming experience. For non-engaged gamers, social interaction is not important and they have little tolerance of negative social interaction within the game.