Systematic framework design by generalization
Communications of the ACM
Designing Web-based training: how to teach anyone anything anywhere anytime
Designing Web-based training: how to teach anyone anything anywhere anytime
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Online Game Interactivity Theory with Cdrom
Online Game Interactivity Theory with Cdrom
Web Design: The Complete Reference
Web Design: The Complete Reference
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Enjoyment: lessons from Karasek
Funology
Design aesthetics leading to m-loyalty in mobile commerce
Information and Management
Value-based Adoption of Mobile Internet: An empirical investigation
Decision Support Systems
The role of social presence in establishing loyalty in e-Service environments
Interacting with Computers
Computer games as motivation for design patterns
Proceedings of the 38th SIGCSE technical symposium on Computer science education
A framework for deriving semantic web services
Information Systems Frontiers
Affective e-Learning in residential and pervasive computing environments
Information Systems Frontiers
Communications of the ACM - Surviving the data deluge
Cyberpsychology: An Introduction to Human-Computer Interaction
Cyberpsychology: An Introduction to Human-Computer Interaction
Virtual communities: A marketing perspective
Decision Support Systems
International Journal of Human-Computer Studies
The role of pleasure in web site success
Information and Management
Information Systems Frontiers
User acceptance of hedonic information systems
MIS Quarterly
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There is a significant and growing trend to provide informational learning material online by organizations including businesses, government and cultural institutions. Yet, the concept of enjoyable online learning experiences - specifically when learning is not part of a formal instructional undertaking - has not been well studied, and thus it is not well understood. To redress the gap in the literature, this article reports on a major exploratory study that analyzed the learning and enjoyment experiences of a large number of informal learners in a museum context. The paper shows how designing for an enjoyment experience has unique characteristics that distinguish it from traditional website design and calls for more research with focus on human emotions and reactions. The article also identifies a set of characteristics which would encourage enjoyable online learning experiences for the general public and suggests a number of conceptual guidelines for developing an online learning website for enjoyment.