Interfacing thought: cognitive aspects of human-computer interaction
Unifying the fragmented models of information systems implementation
Critical issues in information systems research
Information technology diffusion: a review of empirical research
ICIS '92 Proceedings of the thirteenth international conference on Information systems
International Journal of Man-Machine Studies
Measuring system usage: implications for IS theory testing
Management Science
Empirical evaluation of the revised technology acceptance model
Management Science
Training experiences and usage intentions: a field study of a graphical user interface
International Journal of Human-Computer Studies
Creating an effective training environment for enhancing telework
International Journal of Human-Computer Studies
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Usability Engineering
Information Systems Research
Information Systems Research
Web Site Usability, Design, and Performance Metrics
Information Systems Research
Information Systems Research
The importance of affective quality
Communications of the ACM - Special issue: RFID
European Journal of Information Systems - Special issue: Making enterprise systems work
Information and Management
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
Information and Management
International Journal of Human-Computer Studies
Information and Management
A meta-analysis of the technology acceptance model
Information and Management
A balanced thinking-feelings model of information systems continuance
International Journal of Human-Computer Studies
User Modeling and User-Adapted Interaction
Apty: easy enjoyable effective e-learning
AIC'07 Proceedings of the 7th Conference on 7th WSEAS International Conference on Applied Informatics and Communications - Volume 7
Enjoyment intention to use and actual use of a conversational robot by elderly people
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Consumer adoption of mobile TV: Examining psychological flow and media content
Computers in Human Behavior
Learning new uses of technology: Situational goal orientation matters
International Journal of Human-Computer Studies
Modelling technology acceptance in education: A study of pre-service teachers
Computers & Education
Expert Systems with Applications: An International Journal
International Journal of Human-Computer Studies
Journal of Management Information Systems
Investigating Greek employees' intention to use web-based training
Computers & Education
Factors influencing college students' use of distant learning systems: an empirical study in Taiwan
CIIT '07 The Sixth IASTED International Conference on Communications, Internet, and Information Technology
Information and Management
Towards an understanding of the behavioral intention to use mobile knowledge management
WSEAS Transactions on Information Science and Applications
International Journal of Human-Computer Studies
A study of demographic embodiments of product recommendation agents in electronic commerce
International Journal of Human-Computer Studies
The moderating effects of gender on e-commerce systems adoption factors: An empirical investigation
Computers in Human Behavior
International Journal of Business Information Systems
The acceptance and use of computer based assessment
Computers & Education
Behavioral aspects of enterprise systems adoption: An empirical study on cultural factors
Computers in Human Behavior
From marketplace to marketspace: Investigating the consumer switch to online banking
Electronic Commerce Research and Applications
Dimensions of self-efficacy in the study of smart phone acceptance
Computer Standards & Interfaces
Cross cultural analysis of the use and perceptions of web Based learning systems
Computers & Education
Why adoption and use behavior of IT/IS cannot last?--two studies in China
Information Systems Frontiers
Patterns of gaming preferences and serious game effectiveness
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Facilitators and benefits of using Mobile Entertainment Services
International Journal of Mobile Communications
Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel
Computers in Human Behavior
Computer based assessment: Gender differences in perceptions and acceptance
Computers in Human Behavior
Acceptance of mobile technology in hedonic scenarios
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Review: Content Management Systems: Enriched learning opportunities for all?
Computers in Human Behavior
International Journal of Business Information Systems
User disposition and extent of Web utilization: A trait hierarchy approach
International Journal of Human-Computer Studies
The Moderating Effects of Utilitarian and Hedonic Values on Information Technology Continuance
ACM Transactions on Computer-Human Interaction (TOCHI)
The intellectual development of the technology acceptance model: A co-citation analysis
International Journal of Information Management: The Journal for Information Professionals
International Journal of Information Management: The Journal for Information Professionals
Computers in Human Behavior
The prod of on-site course inflexibility
International Journal of Learning Technology
The Journal of Strategic Information Systems
Understanding web enjoyment experiences and informal learning: A study in a museum context
Decision Support Systems
Computers in Human Behavior
"This game is girly!" perceived enjoyment and student acceptance of edutainment
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
International Journal of Human-Computer Studies
End User Adoption of Enterprise Systems in Eastern and Western Cultures
Journal of Organizational and End User Computing
Electronic Commerce Research
Agent-Based Virtual Humans in Co-Space: An Evaluative Study
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Computers in Human Behavior
Journal of Theoretical and Applied Electronic Commerce Research
International Journal of Virtual and Personal Learning Environments
Web Information System Platforms for Publishing Spatial Data
International Journal of Web Portals
A Composite Framework for Behavioral Compliance with Information Security Policies
Journal of Organizational and End User Computing
Enjoy and learn with educational games: Examining factors affecting learning performance
Computers & Education
An investigation of the impact of abusive supervision on technology end-users
Computers in Human Behavior
A Composite Framework for Behavioral Compliance with Information Security Policies
Journal of Organizational and End User Computing
Expert Systems with Applications: An International Journal
Exploring influencing variables for the acceptance of social robots
Robotics and Autonomous Systems
Evaluating the perceived and estimated quality in use of Web 2.0 applications
Journal of Systems and Software
Multimedia Tools and Applications
Opening Cinematics: Their Cost-Effectiveness in Serious Games
Simulation and Gaming
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With the growing reliance on computerized systems and increasing rapidity of the introduction of new technologies, user acceptance of technology continues to be an important issue. Drawing upon recent findings in information systems, human computer interaction, and social psychology, the present research extends the technology acceptance model by incorporating the motivation variables of self-efficacy, enjoyment, and learning goal orientation in order to predict the use of Web-based information systems. One hundred nine subjects participated in the study, which was conducted in a field setting with the Blackboard system, a Web-based class management system. A survey was administered after a 2-week trial period and the actual use of the system was recorded by the Blackboard system over 8 weeks. The results largely support the proposed model, highlighting the important roles of self-efficacy, enjoyment, and learning goal orientation in determining the actual use of the system. Practical implications of the results are provided.