The measurement of end-user computing satisfaction
MIS Quarterly
Flow in human-computer interactions: test of a model
Human factors in information systems
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
Information Systems Research
Web Site Usability, Design, and Performance Metrics
Information Systems Research
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Affective Quality and Cognitive Absorption: Extending Technology Acceptance Research
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 08
Acceptance of internet-based learning medium: the role of extrinsic and intrinsic motivation
Information and Management
The role of pleasure in web site success
Information and Management
Examining the technology acceptance model using physician acceptance of telemedicine technology
Journal of Management Information Systems - Special section: Strategic and competitive information systems
An empirical assessment of a modified technology acceptance model
Journal of Management Information Systems - Special section: Strategic and competitive information systems
Consumer reactions to electronic shopping on the world wide web
International Journal of Electronic Commerce
User acceptance of hedonic information systems
MIS Quarterly
An Empirical Study of an Extended Technology Acceptance Model for Online Video Services
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part II: Distributed Computing, Artificial Intelligence, Bioinformatics, Soft Computing, and Ambient Assisted Living
User acceptance of mobile TV services
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Towards an understanding of the behavioral intention to use mobile knowledge management
WSEAS Transactions on Information Science and Applications
Integrating TTF and UTAUT to explain mobile banking user adoption
Computers in Human Behavior
Increasing trust in mobile commerce through design aesthetics
Computers in Human Behavior
International Journal of Information Technology and Management
Effect of use contexts on the continuous use of mobile services: the case of mobile games
Personal and Ubiquitous Computing
Exploring factors influencing consumers' behavioral intention to adopt broadband in Malaysia
Computers in Human Behavior
Mobile TV: the search for a holy grail that isn't
Proceddings of the 9th international interactive conference on Interactive television
Who, what, why: examining annotations in mobile content sharing games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Examining mobile banking user adoption from the perspectives of trust and flow experience
Information Technology and Management
Evaluation of stock trading performance of students using a web-based virtual stock trading system
Computers & Mathematics with Applications
An integrated adoption model for e-books in a mobile environment: Evidence from South Korea
Telematics and Informatics
Understanding continuance usage of mobile services
International Journal of Mobile Communications
An empirical examination of continuance intention of mobile payment services
Decision Support Systems
An empirical examination of the determinants of mobile purchase
Personal and Ubiquitous Computing
An empirical examination of user adoption of location-based services
Electronic Commerce Research
Understanding the effect of flow on user adoption of mobile games
Personal and Ubiquitous Computing
International Journal of E-Business Research
Factors influencing users' employment of mobile map services
Telematics and Informatics
Analysing m-commerce research: technology, applications and research themes
International Journal of Mobile Communications
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Mobile TV service, which provides television-like content through a mobile device, holds a limelight as the next killer application of wireless technologies and also as a prospective hedonic information technology. However, in a world where other potential wireless technologies and services speedily emerge, vendors and service providers interested in mobile TV hope that it will be diffused over the gulf between early users to general ones prior to competing sprouts. At this point, an investigation of early consumers' adoption of mobile TV may offer precious information for its survival. Based on the theoretical assumptions of the technology acceptance model (TAM), this study examines influences of cognitive concentration (or flow experience) and media content on consumers' acceptance of mobile TV. The results are threefold. First, results suggest that cognitive concentration (or flow experience) and content have a significant role in consumers' intention to use hedonic information technology. Second, results show that content has a critical impact on cognitive concentration. Finally, results support the use of the extended TAM as an explainer in the context of hedonic information technology.