GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
I saw this and thought of you: some social uses of camera phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The uses of personal networked digital imaging: an empirical study of cameraphone photos and sharing
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Why we tag: motivations for annotation in mobile and online media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
MobiMissions: the game of missions for mobile phones
ACM SIGGRAPH 2007 educators program
Why we twitter: understanding microblogging usage and communities
Proceedings of the 9th WebKDD and 1st SNA-KDD 2007 workshop on Web mining and social network analysis
A framework for understanding mobile internet motivations and behaviors
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Consumer adoption of mobile TV: Examining psychological flow and media content
Computers in Human Behavior
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Methods for Evaluating Interactive Information Retrieval Systems with Users
Foundations and Trends in Information Retrieval
ePaper: A personalized mobile newspaper
Journal of the American Society for Information Science and Technology
Why We Share: A Study of Motivations for Mobile Media Sharing
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Journal of the American Society for Information Science and Technology
Reconstructing the world in 3D: bringing games with a purpose outdoors
Proceedings of the Fifth International Conference on the Foundations of Digital Games
A multifaceted approach to exploring mobile annotations
ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
Fight or unite: Investigating game genres for image tagging
Journal of the American Society for Information Science and Technology
SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing
ITNG '11 Proceedings of the 2011 Eighth International Conference on Information Technology: New Generations
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Recently, mobile content sharing applications incorporating gaming features have attracted much interest. This paper investigates motivations for using these games. We used the TAG framework to analyze motivations based on the recipients of the content, the type of content created, and the goals behind content creation. Participants maintained a one week long diary, and selected participants were called for an in-depth interview. Results suggest that motivations for creating content include knowledge creation, self-expression, creation/maintenance of social relationships, self-presentation, competition and achievement. Additionally, we found that games and mobile content sharing are mutually reinforcing. Implications of our work are also discussed.