Who, what, why: examining annotations in mobile content sharing games

  • Authors:
  • Dion Hoe-Lian Goh;Chei Sian Lee;Guanghao Low

  • Affiliations:
  • Wee Kim Wee School of Communications and Information, Nayang Technological University, Singapore;Wee Kim Wee School of Communications and Information, Nayang Technological University, Singapore;Wee Kim Wee School of Communications and Information, Nayang Technological University, Singapore

  • Venue:
  • ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
  • Year:
  • 2011

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Abstract

Recently, mobile content sharing applications incorporating gaming features have attracted much interest. This paper investigates motivations for using these games. We used the TAG framework to analyze motivations based on the recipients of the content, the type of content created, and the goals behind content creation. Participants maintained a one week long diary, and selected participants were called for an in-depth interview. Results suggest that motivations for creating content include knowledge creation, self-expression, creation/maintenance of social relationships, self-presentation, competition and achievement. Additionally, we found that games and mobile content sharing are mutually reinforcing. Implications of our work are also discussed.