Extending the TAM for a World-Wide-Web context
Information and Management
Mobile commerce: framework, applications and networking support
Mobile Networks and Applications
Personalized location-based brokering using an agent-based intermediary architecture
Decision Support Systems - Special issue: Agents and e-commerce business models
Payments and banking with mobile personal devices
Communications of the ACM - Wireless networking security
Interface design for mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
Commerce, e-commerce, and m-commerce: what comes next?
Communications of the ACM - Mobile computing opportunities and challenges
Personal and Ubiquitous Computing
M-Modeler: a framework implementation for modeling m-commerce applications
ICEC '04 Proceedings of the 6th international conference on Electronic commerce
International Journal of Human-Computer Studies
SMMART: using context-awareness in m-commerce
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Visual object detection from mobile phone imagery for context awareness
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Mobile commerce integrated with RFID technology in a container depot
Decision Support Systems
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Determinants of adoption of mobile games under mobile broadband wireless access environment
Information and Management
Moderating Effects of Task Type on Wireless Technology Acceptance
Journal of Management Information Systems
International Journal of Electronic Commerce
Consumer Attitudes Toward Mobile Advertising: An Empirical Study
International Journal of Electronic Commerce
A Framework for the Study of Customer Interface Design for Mobile Commerce
International Journal of Electronic Commerce
Exploring consumer adoption of mobile payments - A qualitative study
The Journal of Strategic Information Systems
A confidence-based framework for business to consumer (B2C) mobile commerce adoption
Personal and Ubiquitous Computing
An empirical investigation of mobile ticketing service adoption in public transportation
Personal and Ubiquitous Computing
A model of consumer acceptance of mobile payment
International Journal of Mobile Communications
Deconstructing mobile commerce service with continuance intention
International Journal of Mobile Communications
Information and Management
Consumer adoption of mobile TV: Examining psychological flow and media content
Computers in Human Behavior
Human-Computer Interaction
The impact of use context on mobile services acceptance: The case of mobile ticketing
Information and Management
Contextual patterns in mobile service usage
Personal and Ubiquitous Computing
Towards an understanding of the consumer acceptance of mobile wallet
Computers in Human Behavior
Information and Management
User acceptance of hedonic information systems
MIS Quarterly
The mobile commerce value chain: analysis and future developments
International Journal of Information Management: The Journal for Information Professionals
Mobile worlds: mobile gaming and learning?
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
Understanding continuance usage of mobile services
International Journal of Mobile Communications
Contextual usage patterns in smartphone communication services
Personal and Ubiquitous Computing
Journal of Theoretical and Applied Electronic Commerce Research
Contextual factors and continuance intention of mobile services
International Journal of Mobile Communications
Evaluation of mobile services and substantial adoption factors with Analytic Hierarchy Process (AHP)
Telecommunications Policy
An investigation of the smartphone user's in-game purchase intention
International Journal of Mobile Communications
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As mobile services become more popular and people can use them virtually anywhere, research on the effect of use contexts is gaining more attention. This research presents results from a study of continuous use of mobile services in different use contexts as defined by task and consumption place. Using mobile games as an example, the authors proposed a research model that augments current technology adoption theories to fit the hedonic nature of mobile games. The results from conducting an online survey indicate that contextual factors have significant moderating effect on the intention to play mobile games. The diverse lifestyles of users also have different attitudes and concerns regarding using mobile services. The findings suggest that service providers need to take into account the impact of use contexts and the needs of specific users when they design mobile services.