Mobile worlds: mobile gaming and learning?

  • Authors:
  • Sonja Ganguin;Anna Hoblitz

  • Affiliations:
  • Institute for Media Studies, Department of Media Education and Empirical Media Research, University of Paderborn, Germany;Institute for Media Studies, Department of Media Economics, University of Paderborn, Germany

  • Venue:
  • Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
  • Year:
  • 2012

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Abstract

A mobility shift in the usage of media is characterizing today's society and influences the way people communicate, amuse and learn. In this paper a basic correlation between mobile gaming and mobile learning is explored. Therefore a quantitative study among 597 students, as the most intense user of mobile media, was conducted. The results of the study show that mobile gamers are capable of a broader and more sophisticated range of activities regarding their mobile phone usage. Significant differences can be stated for the search of information, the organization of everyday life, the creative and entertaining usage, as well as the educational applications.