International Journal of Man-Machine Studies
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
Information Systems Research
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Factors influencing users' adoption of mobile computing
Managing e-commerce and mobile computing technologies
Determinants of adoption of mobile games under mobile broadband wireless access environment
Information and Management
Mobile communications and mobile services
International Journal of Mobile Communications
Relationship between the level of intimacy and lurking in online social network services
Computers in Human Behavior
Usability, quality, value and e-learning continuance decisions
Computers & Education
An empirical investigation of attitude towards location-aware social network service
International Journal of Mobile Communications
Students' perceptions about the use of video games in the classroom
Computers & Education
International Journal of Human-Computer Studies
Why do people play social network games?
Computers in Human Behavior
The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships
HICSS '11 Proceedings of the 2011 44th Hawaii International Conference on System Sciences
Computers in Human Behavior
Exploring playability of social network games
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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In recent years, mobile devices and social network games (SNGs) have gained wide popularity among the mainstream users. The present study aims to investigate the psychological elements that may contribute to user behaviors regarding mobile-social network games (M-SNGs). This study introduces an integrated model for M-SNGs. Statistical results from an online survey of players of M-SNGs indicate that the proposed research model effectively demonstrates and examines player acceptance of and attitudes toward M-SNGs. This research model is valid, and illustrates not only perceived enjoyment and usefulness as determinant variables of intention to use among players, but also perceived mobility together with perceived control and skill as motivational factors for players. The results also describe that satisfaction has a moderate role, which in turn has significant effects on multiple connections in the research model. Both theoretical and practical implications are provided based on the findings.