Adaptive resonance theory (ART)
The handbook of brain theory and neural networks
International Journal of Human-Computer Studies - Special issue on HCI and MIS
Presence: Teleoperators and Virtual Environments
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
Interactions with a moody robot
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Intelligence Through Interaction: Towards a Unified Theory for Learning
ISNN '07 Proceedings of the 4th international symposium on Neural Networks: Advances in Neural Networks
Evaluation of Justina: A Virtual Patient with PTSD
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Making Them Remember—Emotional Virtual Characters with Memory
IEEE Computer Graphics and Applications
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
CRCTOL: A semantic-based domain ontology learning system
Journal of the American Society for Information Science and Technology
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
WI-IAT '10 Proceedings of the 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Design principles for virtual worlds
MIS Quarterly
Virtual characters in agent-augmented co-space (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
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Co-Space refers to interactive virtual environment modelled after the real world in terms of look-and-feel, functionalities and services. We have developed a 3D virtual world named Nan yang Technological University (NTU) Co-Space populated with virtual human characters. Three key requirements of realistic virtual humans in the virtual world have been identified, namely (1) autonomy: agents can function on their own, (2) interactivity: agents can interact naturally with players, and (3) personality: agents can exhibit human traits and characteristics. Working towards these challenges, we propose a brain-inspired agent architecture that integrates goal-directed autonomy, natural language interaction and human-like personality. We conducted an evaluative study involving human subjects to assess how virtual characters may enhance user experience in the virtual world. The results show that the fusion ART-based virtual humans receive significantly higher ratings in various performance measures related to user experience, especially Telepresence, Perceived Interactivity and Flow.