Girl games and technological desire
From Barbie to Mortal Kombat
International Journal of Human-Computer Studies - Special issue on HCI and MIS
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A new framework for entertainment computing: from passive to active experience
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
Enjoy and learn with educational games: Examining factors affecting learning performance
Computers & Education
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Serious video games that enable students to engage into topics as mathematics through an enjoyment process are becoming increasingly popular. However, there is lack of empirical evidence on the relationship between students' enjoyment and their intention to use serious video games. This study is about a storytelling serious video game, which has the goal to improve the mathematical skills of players. The game has a plot, featuring a story in which a mission is assigned to the player. The story and the mission are used to stimulate the students' interest and motivate them to play the game. The empirical study is a controlled experiment to which 46 Gymnasium (middle school) students participated. Results confirmed the positive effects of the enjoyment on students' intention to use storytelling serious games. Notably, we found that gender has a moderating effect on the relationships between enjoyment and intention to use the game. The results of this study suggest that games with a storytelling component might be attractive to girls.