Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Online Game Interactivity Theory with Cdrom
Online Game Interactivity Theory with Cdrom
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What makes people experience flow? Social characteristics of online games
International Journal of Advanced Media and Communication
Exploring tabletops as an effective tool to foster creativity traits
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Hi-index | 0.00 |
The tabletop interface has been touted to merge the best of traditional board gaming and cutting edge computer technology in bringing both intense social interaction and limitless virtual representation to users. This study utilizes flow theory to understand user's enjoyment of playing games. It also explores the interplay between communicative behaviors and game play. Combining observations and questionnaire, data analysis showed certain nonverbal behaviors are correlated with flow. To further explain how social interaction influence game enjoyment, three main themes were identified: through the use of space, reduced nonverbal cues and knowledge transfer. Implications for tabletop game interface design are then discussed.