Designing games for everyone: the expanded game experience model

  • Authors:
  • Annakaisa Kultima;Jaakko Stenros

  • Affiliations:
  • University of Tampere;University of Tampere

  • Venue:
  • Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
  • Year:
  • 2010

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Abstract

In this paper, we introduce and discuss a theoretical framework that can be used for designing and understanding game experiences in their situated contexts. The framework illustrates the fact that the design process for casual games, which values acceptability, accessibility, simplicity, and flexibility in game design, has become relevant for more than just casual games. The framework specifically addresses such changes within digital games culture, changes that have been embodied in phenomena such as casual and social games.