The researcher's role in the design of children's media and technology
The design of children's technology
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Extending the Use of Games in Health Care
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 05
Digital Game-Based Learning
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Future Play '07 Proceedings of the 2007 conference on Future Play
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Designing games for everyone: the expanded game experience model
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Evaluating social games for kids and teenagers diagnosed with cancer
SEGAH '11 Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health
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Because they offer an easy entry into play, casual games have become an increasingly popular leisure activity among children and teenagers, engaging particularly broad target audiences. In this paper, we present a casual game that addresses childhood cancer: Besides mere entertainment, a health game that focuses on cancer may serve as a clinical tool in order to teach children about the particularities of the disease and initiate discussion among cancer patients, their parents and medical staff. In this context, the results of an empirical study revealed a generally high acceptance of the health game among young patients, while parents and medical staff highlighted the educational potential of health games addressing cancer. Additionally, we discuss the challenges of evaluating digital games in a hospital setting which were revealed during the evaluation phase.