Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
Interactive community simulation environment for community health nursing
Future Play '07 Proceedings of the 2007 conference on Future Play
Two families: dynamical policy models in interactive storytelling
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
The relationship between educational serious games, gender, and students' social interaction
WSEAS Transactions on Computers
Accountable game designs for classroom learning
IDC '08 Proceedings of the 7th international conference on Interaction design and children
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Designing game idea generation games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Empirical evaluation of an educational game on software measurement
Empirical Software Engineering
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Digital Games in eLearning Environments
Simulation and Gaming
The Gaming of Policy and the Politics of Gaming: A Review
Simulation and Gaming
Testing metaphorical educational FPS games
International Journal of Computer Games Technology
The Booze Cruise: impaired driving in virtual spaces
IEEE Computer Graphics and Applications - Special issue title on demystifying visual analytics impaired driving in virtual spaces
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
A task annotation model for sandbox Serious Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Early explorations of CAT: canine amusement and training
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Lifestyle ubiquitous gaming: computer games making daily lives fun
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Transactions on edutainment I
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
OutRandom: addressing an underrated skill
Proceedings of the 3rd International Conference on Fun and Games
Can "Gaming 2.0" help design "Serious Games"?: a comparative study
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Fast prototyping of virtual reality based surgical simulators with PhysX-enabled GPU
Transactions on edutainment IV
Learning ultrasound-guided needle insertion skills through an edutainment game
Transactions on edutainment IV
Planning serious games: adapting approaches for development
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
ROAD-MAP for educational simulations and serious games
ICHL'10 Proceedings of the Third international conference on Hybrid learning
Supporting reflection in an immersive 3D learning environment based on role-play
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Rabbit to OWL: ontology authoring with a CNL-based tool
CNL'09 Proceedings of the 2009 conference on Controlled natural language
Teaching strategies to millenial students
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Serious games for analog telecommunications education
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Realizing the unexploited potential of games on serious challenges
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
How games can redirect humanity's cognitive surplus for social good
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Immersive journalism: Immersive virtual reality for the first-person experience of news
Presence: Teleoperators and Virtual Environments
Proceedings of the 6th international conference on Human-robot interaction
Proceedings of the 13th International Conference on Humans and Computers
A serious game for collaborative intercultural business communication
Proceedings of the 13th International Conference on Humans and Computers
Entertainment beyond divertissment: using computer games for city road accessibility
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Learning in virtual worlds: a new path for supporting cognitive impaired children
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Recognition of variety: considering learning with digital games as cybernetic systems
International Journal of Technology Enhanced Learning
Games and serious games in urban planning: study cases
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part II
Facilitating computational thinking through game design
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Serious Games: design and development of OxyBlood
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Using serious games in computer science education
Proceedings of the 11th Koli Calling International Conference on Computing Education Research
Designing and evaluating casual health games for children and teenagers with cancer
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
The prepared partner: can a video game teach labor and childbirth support techniques?
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Teaching an undergraduate AI course with games and simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Towards a serious game for portuguese learning
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Serious games: are they part of the solution in the domain of cognitive rehabilitation?
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Playable character: extending digital games into the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
REAP.PT serious games for learning portuguese
PROPOR'12 Proceedings of the 10th international conference on Computational Processing of the Portuguese Language
e-Participation: social media and the public space
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part I
Simulation for education in resource management in homeland security
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
ITIB'12 Proceedings of the Third international conference on Information Technologies in Biomedicine
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Matchballs --- a multi-agent-system for ontology-based collaborative learning games
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
Health games: taxonomy analysis and multiplayer design suggestions
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Serious games adoption in corporate training
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
ICWL'12 Proceedings of the 11th international conference on Advances in Web-Based Learning
Architectures for Developing Multiuser, Immersive Learning Scenarios
Simulation and Gaming
SanjigenJiten: computer assisted language learning system within a 3d game environment
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
A survey of serious games on sustainable development
Proceedings of the Winter Simulation Conference
Designing serious games for revenue management training and strategy development
Proceedings of the Winter Simulation Conference
Integrating an Educational Game in Moodle LMS
International Journal of Distance Education Technologies
International Journal of Gaming and Computer-Mediated Simulations
Research Note: Narration vs. Simulation:
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Information and Communication Technology Education
Friends FTW! friendship and competition in halo: reach
Proceedings of the 2013 conference on Computer supported cooperative work
The adoption of gamification in e-banking
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
International Journal of Game-Based Learning
International Journal of Game-Based Learning
Gameful design in the automotive domain: review, outlook and challenges
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Alternate reality games for computer science education
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
Aspects of the Integration of Games into Educational Processes
International Journal of Knowledge Society Research
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Coverage includes- David "RM" Michael has been a successful independent software developer for over 10 years, working in a variety of industries, including video games. He is the owner of DavidRM Software (www.davidrm.com) and co-owner of Samu Games (www.samugames.com). Michael is the author of The Indie Game Development Survival Guide, and his articles about game design, development, and the game development industry have appeared on GameDev.net (www.gamedev.net) and in the book Game Design Perspectives. His blog about independent games, serious games, and independent software is Joe Indie (www.joeindie.com). Sande Chen has been active in the gaming industry for over five years. She has written for mainstream and industry publications, including Secrets of the Game Business, and was a speaker at the 2005 Game Developers Conference. Her past game credits include Independent Games Festival winner Terminus, Scooby-Doo, and JamDat Scrabble. Chen holds dual degrees in economics and in writing and humanistic studies from the Massachusetts Institute of Technology, an M.Sc. in economics from the London School of Economics, and an M.F.A. in cinema-television from the University of Southern California. In 1996, she was nominated for a Grammy in music video direction. She currently works as a freelance writer/game designer. Covers techniques to make entertainment-oriented games richer and provide a deeper experience. The focus on serious games continues to grow--from coverage in the media to conferences and buzz within the game development community. Provides an overview of the major markets for serious games, including current examples and future anticipation.