Serious Games: Games That Educate, Train, and Inform

  • Authors:
  • David R. Michael;Sandra L. Chen

  • Affiliations:
  • -;-

  • Venue:
  • Serious Games: Games That Educate, Train, and Inform
  • Year:
  • 2005

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Abstract

Coverage includes- David "RM" Michael has been a successful independent software developer for over 10 years, working in a variety of industries, including video games. He is the owner of DavidRM Software (www.davidrm.com) and co-owner of Samu Games (www.samugames.com). Michael is the author of The Indie Game Development Survival Guide, and his articles about game design, development, and the game development industry have appeared on GameDev.net (www.gamedev.net) and in the book Game Design Perspectives. His blog about independent games, serious games, and independent software is Joe Indie (www.joeindie.com). Sande Chen has been active in the gaming industry for over five years. She has written for mainstream and industry publications, including Secrets of the Game Business, and was a speaker at the 2005 Game Developers Conference. Her past game credits include Independent Games Festival winner Terminus, Scooby-Doo, and JamDat Scrabble. Chen holds dual degrees in economics and in writing and humanistic studies from the Massachusetts Institute of Technology, an M.Sc. in economics from the London School of Economics, and an M.F.A. in cinema-television from the University of Southern California. In 1996, she was nominated for a Grammy in music video direction. She currently works as a freelance writer/game designer. Covers techniques to make entertainment-oriented games richer and provide a deeper experience. The focus on serious games continues to grow--from coverage in the media to conferences and buzz within the game development community. Provides an overview of the major markets for serious games, including current examples and future anticipation.