Presence: Teleoperators and Virtual Environments
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
EMERGO: A methodology and toolkit for developing serious games in higher education
Simulation and Gaming
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Educational game design for online education
Computers in Human Behavior
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration
Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration
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Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multiuser immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multiuser immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature.