Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
Digital Game-Based Learning
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Experiential learning in vehicle dynamics education via motion simulation and interactive gaming
International Journal of Computer Games Technology - Game Technology for Training and Education
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
ITIB'12 Proceedings of the Third international conference on Information Technologies in Biomedicine
Architectures for Developing Multiuser, Immersive Learning Scenarios
Simulation and Gaming
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Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied to serious games. Developing effective serious games in an efficient way requires a specific approach and tool set. This article describes the EMERGO methodology and generic toolkit for developing and delivering scenario-based serious games that are aimed at the acquisition of complex cognitive skills in higher education. Preliminary evaluation results with case developers using the EMERGO methodology and toolkit and with learners using EMERGO cases are presented.