Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Digital Game-Based Learning
EMERGO: A methodology and toolkit for developing serious games in higher education
Simulation and Gaming
Serious games can support psychotherapy of children and adolescents
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
The psychology serious game prototype for preschool children
SEGAH '11 Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health
Change your lifestyle or your game is over: The design of a serious game for diabetes
SEGAH '11 Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health
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The interest in developing serious games for general medical applications has grown exponentially in recent years. The use of serious games in psychological support and psychotherapy is made possible by the transfer of the traditionally recognized purpose and techniques of therapy behavioral-cognitive in the virtual world. In this paper the main guidelines of designing psychology serious game based on cognitive-behaviour techniques are presented. The methodology contains consideration in setting goals in informal learning process using to behaviour change and description of game influence. The result scenarios of game for pre-school children and adolescents are described.