The methodology of designing serious games for children and adolescents focused on psychological goals

  • Authors:
  • Agnieszka Szczesna;Marta Tomaszek;Aleksandra Wieteska

  • Affiliations:
  • Institute of Informatics, Silesian University of Technology, Gliwice, Poland;Institute of Psychology, Jagiellonian University, Krakow, Poland;Institute of Psychology, University of Silesia, Katowice, Poland

  • Venue:
  • ITIB'12 Proceedings of the Third international conference on Information Technologies in Biomedicine
  • Year:
  • 2012

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Abstract

The interest in developing serious games for general medical applications has grown exponentially in recent years. The use of serious games in psychological support and psychotherapy is made possible by the transfer of the traditionally recognized purpose and techniques of therapy behavioral-cognitive in the virtual world. In this paper the main guidelines of designing psychology serious game based on cognitive-behaviour techniques are presented. The methodology contains consideration in setting goals in informal learning process using to behaviour change and description of game influence. The result scenarios of game for pre-school children and adolescents are described.