The Art of Computer Game Design
The Art of Computer Game Design
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
EMERGO: A methodology and toolkit for developing serious games in higher education
Simulation and Gaming
Educational game design for online education
Computers in Human Behavior
Knowledge Modeling for Educational Games
WSKS '09 Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective
Fundamentals of Game Design
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Learning objects in educational games
International Journal of Technology Enhanced Learning
Orchestrating learning using adaptive educational designs in IMS learning design
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Game based learning for computer science education
Computer Science Education Research Conference
A game-based adaptive unit of learning with IMS learning design and
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
Virtual Worlds, Standards and Interoperability
International Journal of IT Standards and Standardization Research
Transferring an outcome-oriented learning architecture to an IT learning game
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
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The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unification that would result in improved reusability, interoperability and reduction of design complexity. In this paper, we describe the use of the ICOPER Reference Model (IRM) specification as foundation layer for the design of digital learning games. This reference model incorporates design and development processes as well as standards such as IMS Learning Design, a framework for presenting content according to logical rules like conditions and properties. The paper reports about exemplary learning games that make use of elearning standards the IRM consists of, and explains about potential and limitations both from the game and e-learning design perspective, resulting in suggestions how to close missing links.