Proceedings of the 2nd conference on Integrating technology into computer science education
From Object Composition to Model Transformation with the MDA
TOOLS '01 Proceedings of the 39th International Conference and Exhibition on Technology of Object-Oriented Languages and Systems (TOOLS39)
The Pragmatics of Model-Driven Development
IEEE Software
Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Enhancing Learning Object Content on the Semantic Web
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Knowledge Management in an e-Learning System
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
When play works: turning game-playing into learning
Proceedings of the 2006 conference on Interaction design and children
Electromagnetism supercharged!: learning physics with digital simulation games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Using Semantic Web Technologies to Analyze Learning Content
IEEE Internet Computing
Educational Games Design Issues: Motivation and Multimodal Interaction
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Model driven development of user interfaces for educational games
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Modeling content and expression of learning objects in multimodal learning management systems
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
The ELEKTRA ontology model: a learner-centered approach to resource description
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Motivational aspects of different learning contexts: “My mom won't let me play this game...”
Computers in Human Behavior
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In this paper we will focus on the problem of using learning objects (LO) in educational games. The purpose of this paper is to propose a model that will attempt to establish the balance between knowledge integration into game on one side, and its reusability on the other. Our model driven approach is relying on use of LOs as constructing pieces of knowledge resources which are specialised for educational game design purpose. Presented models contribute to methodology of educational games development in a way that they embrace principles of learning and knowledge management early in design process. We demonstrated applicability of our models in design case study, where we developed an educational game editor where educators can easily define new educational game utilising existing knowledge, assessment and multimedia from repository.