A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it

  • Authors:
  • Robert Moser

  • Affiliations:
  • School of Computer Science and Engineering, University of New South Wales

  • Venue:
  • Proceedings of the 2nd conference on Integrating technology into computer science education
  • Year:
  • 1997

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Abstract

A number of factors contribute to the difficulty of learning computer programming, and by examining some of these factors we can hope to design an environment that is more conducive to the learning process. I analyse some of these problems and find that one possible solution is to embed the educational content into a fantasy adventure game. Designing an educational game is, however, fraught with difficulties beyond those normally associated with writing such a program, as there are conflicts between educational and entertainment goals. Described are a few of these conflicts from the early stages of my project, and the compromises that they have engendered.