Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine

  • Authors:
  • João Bernardes;Ricardo Nakamura;Daniel Calife;Daniel Tokunaga;Romero Tori

  • Affiliations:
  • Escola Politécnica da Universidade de São Paulo - USP, São Paulo, SP-Brazil;Escola Politécnica da Universidade de São Paulo - USP, São Paulo, SP-Brazil;Escola Politécnica da Universidade de São Paulo - USP, São Paulo, SP-Brazil;Escola Politécnica da Universidade de São Paulo - USP, São Paulo, SP-Brazil;Escola Politécnica da Universidade de São Paulo - USP, São Paulo, SP-Brazil

  • Venue:
  • Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
  • Year:
  • 2009

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Abstract

The goal of the work described here is to integrate a 3D input device, the Wii controller, and enJine, a didactic engine, motivated by the growing use of 3D interfaces. This article discusses how this increases enJine's didactic and technological potential, and details the adopted solution as a layered architecture. Two interaction styles were tested with the implemented solution. Test results show a variety of data about the controller, confirming that this solution works as desired and that using it to modify a game so it can use the WiiMote as its input device is a simple task.