Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
ACM SIGGRAPH 2006 Educators program
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
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Recent trends have resulted in an increased focus on game design as a topic for teaching in higher education [Deutsch 2002]. Although many game engines currently exist, few of these were designed with educational goals in mind. We distinguish between industry-oriented engines and instructional game engines designed to teach a range of concepts. The features needed to teach game development to college undergraduates in engineering and the humanities are explored. Specifically, we develop a platform that supports incremental education in game design. GameX, an open source instructional game engine, was developed with this approach in mind and was used to initiate the Game Design Initiative at Cornell University (GDIAC).