Proceedings of the 2nd conference on Integrating technology into computer science education
Puzzles and games: addressing different learning styles in teaching operating systems concepts
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Electronic games: 2D or not 2D?
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Professional LAMP: Linux, Apache MySQL and PHP5 Web Development
Professional LAMP: Linux, Apache MySQL and PHP5 Web Development
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The authors present a learning platform based on a computer game. Learning games combine two industries: education and entertainment, which is often called "Edutainment." The game is realized as a strategic game similar to RiskTM, implemented as a module for Moodle CMS, utilizing Java Applet technology. Moodle is an open-source course management system CMS, which is widely used among universities as an eLearning platform. Java Applet enables development of rich-client applications which are executed in web browser environment. During the game, players receive questions from specified Moodle quiz, and all answers are stored back into Moodle system. Students can later verify their score and answers, and examine the test that they actually worked on during the game. This system supports synchronous as well as asynchronous interaction between players.