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Use of educational games during teaching process does not represent a new topic. However question "How to address the knowledge in educational games?" is still open. The purpose of this paper is to propose a model that will attempt to establish the balance between knowledge integration into game on one side, and its reusability on other. Our model driven approach is relying on use of Learning Objects (LO) as constructing pieces of knowledge resources which are specialized for educational game design purpose. Presented models contribute to methodology of educational games development in a way that they embrace principles of learning and knowledge management early in design process. We demonstrated applicability of our models in design case study, where we developed educational game editor where educator can easily define new educational game utilizing existing knowledge, assessment and multimedia from repository.