A translation approach to portable ontology specifications
Knowledge Acquisition - Special issue: Current issues in knowledge modeling
Knowledge Spaces: Theories, Empirical Research, and Applications
Knowledge Spaces: Theories, Empirical Research, and Applications
Knowledge Spaces
Ontology Specification Languages for the Semantic Web
IEEE Intelligent Systems
A Probabilistic Extension to Ontology Language OWL
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Immersive digital games: the interfaces for next-generation e-learning?
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Emergent Design: Serendipity in Digital Educational Games
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Knowledge Modeling for Educational Games
WSKS '09 Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective
Learning objects in educational games
International Journal of Technology Enhanced Learning
Personalized, adaptive digital educational games using narrative game-based learning objects
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Learning object repurposing for various multimedia platforms
Multimedia Tools and Applications
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There is little doubt that intelligent and adaptive educational technologies are capable of providing personalized learning experiences and improving learning success. Current challenges for research and development in this field concern, for example, the design of comprehensive data models for adaptive systems as well as the interoperability of systems and the reusability of learning material across different systems. In the present work we introduce an ontology model, basically developed in the context of immersive digital games, which attempts to provide a solution to existing problems in resource description. On the one hand, comprehensive data models for adaptive systems are supported by separating static information from adaptive systems as far as possible. On the other hand, the ontology model offers a potential solution to precise and, above all, learner-centered resource description by separating latent competencies from observable performance (in learning objects or test items).