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Based on previous work of the authors, this paper describes the concept and use of Narrative Game-based Learning Objects (NGLOB) for the personalization and adaptation of Story-based Digital Educational Games (DEG). In the first part of the paper, we characterize the potential of personalized, adaptive DEG and provide a brief overview of related work. Then, in section 3 and 4 we describe our concept of NGLOBs combining learner modeling, player modeling and storytelling and a prototypical realization of the concept implemented in the context of the Bat Cave scenario within the EU funded project 80Days. Finally, the main results are summarized and further research activities such as additional evaluation studies are outlined.