Player modeling impact on player's entertainment in computer games

  • Authors:
  • Georgios N. Yannakakis;Manolis Maragoudakis

  • Affiliations:
  • Centre for Intelligent Systems and their Applications, The University of Edinburgh, AT, UK;Wire Communication Lab, Electrical and Computer Engineering Department, University of Patras, Rio, Greece

  • Venue:
  • UM'05 Proceedings of the 10th international conference on User Modeling
  • Year:
  • 2005

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Abstract

In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors' previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.