Probabilistic reasoning in intelligent systems: networks of plausible inference
Probabilistic reasoning in intelligent systems: networks of plausible inference
Learning Bayesian networks from data: an information-theory based approach
Artificial Intelligence
TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES
Applied Artificial Intelligence
A combined tactical and strategic hierarchical learning framework in multi-agent games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Player Modeling for Intelligent Difficulty Adjustment
DS '09 Proceedings of the 12th International Conference on Discovery Science
Player modeling using self-organization in tomb raider: underworld
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Personalized, adaptive digital educational games using narrative game-based learning objects
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
International Journal of Computer Games Technology
Proceedings of the 9th conference on Computing Frontiers
Experience Assessment and Design in the Analysis of Gameplay
Simulation and Gaming
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In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors' previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.