The Art of Computer Game Design
The Art of Computer Game Design
Knowledge Spaces: Theories, Empirical Research, and Applications
Knowledge Spaces: Theories, Empirical Research, and Applications
Knowledge Spaces
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Usability engineering methods for software developers
Communications of the ACM - Interaction design and children
Digital Game-Based Learning
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
A framework for evidence based visual style development for serious games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
ACM Transactions on Accessible Computing (TACCESS)
Enhancing virtual reality learning environments with adaptivity: lessons learned
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Education and Information Technologies
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
The ELEKTRA ontology model: a learner-centered approach to resource description
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
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The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games often fail in their attempt to compete with commercial games and to provide successful learning. Often some learning is added to digital games or some gameplay is added to educational applications. Successful educational games, however, require merging professional game design with sound pedagogical strategies, creating a new hybrid format. Moreover, a methodology is required that allows continuously balancing gaming and learning challenges and the learner's abilities and knowledge in order to retain an immersive gaming experience. In this article we introduce approaches to game design and didactic design, as well as a framework for adaptive interventions in educational games.