AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
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Contigra: an XML-based architecture for component-oriented 3D applications
Proceedings of the seventh international conference on 3D Web technology
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
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Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce
AH '00 Proceedings of the International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
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Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Observing and adapting user behavior in navigational 3D interfaces
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AdapTIVE: An Intelligent Virtual Environment and Its Application in E-Commerce
COMPSAC '04 Proceedings of the 28th Annual International Computer Software and Applications Conference - Volume 01
X3D: Extensible 3D Graphics for Web Authors
X3D: Extensible 3D Graphics for Web Authors
Adaptive Hypermedia Techniques for 3D Educational Virtual Environments
IEEE Intelligent Systems
Stepping into Virtual Reality
An adaptive 3D virtual environment for learning the X3D language
Proceedings of the 13th international conference on Intelligent user interfaces
Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
Immersive digital games: the interfaces for next-generation e-learning?
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
The adaptive web
Cross-cultural understanding of content and interface in the context of E-learning systems
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
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Virtual Reality (VR) is gaining in popularity and its added value for learning is being recognized. However, its richness in representation and manipulation possibilities may also become one of its weaknesses, as some learners may be overwhelmed and be easily lost in a virtual environment. Others may spend all their time on exploring features not relevant for their learning tasks. Therefore, being able to dynamically adapt the virtual environment to the personal preferences, prior knowledge, skills and competences, learning goals and the personal or social context in which the learning takes place becomes important. In this paper, we discuss possible adaptations and adaptation strategies for virtual learning environments. We also report on a prototype implementation of an adaptive Web-based virtual learning environment and the lessons learned from this.