Communications of the ACM
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Communications of the ACM
Architectures to make simple visualisations using simple systems
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
Building database applications of virtual reality with X-VRML
Proceedings of the seventh international conference on 3D Web technology
Proceedings of the seventh international conference on 3D Web technology
Usability Engineering
Adaptive User Interfaces: Principles and Practice
Adaptive User Interfaces: Principles and Practice
Adaptive Techniques for Universal Access
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction
Guiding visitors of Web3D worlds through automatically generated tours
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Is it an Agent, or Just a Program?: A Taxonomy for Autonomous Agents
ECAI '96 Proceedings of the Workshop on Intelligent Agents III, Agent Theories, Architectures, and Languages
Supporting co-evolution of users and systems by the recognition of interaction patterns
Proceedings of the Working Conference on Advanced Visual Interfaces
ENTER: the personalisation and contextualisation of 3-dimensional worlds
EURO-PDP'00 Proceedings of the 8th Euromicro conference on Parallel and distributed processing
Defining visual languages for interactive computing
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A platform for virtual museums with personalized content
Multimedia Tools and Applications
Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
The adaptive web
Personalization of content in virtual exhibitions
SAMT'07 Proceedings of the semantic and digital media technologies 2nd international conference on Semantic Multimedia
Enhancing virtual reality learning environments with adaptivity: lessons learned
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Designing a context-aware architecture for emotionally engaging mobile storytelling
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
An interactive virtual guide for the AR based visit of archaeological sites
Journal of Visual Languages and Computing
Context-based management of multimedia documents in 3d navigational environments
MIS'05 Proceedings of the 11th international conference on Advances in Multimedia Information Systems
Design and implementation of virtual museum based on web3d
Transactions on Edutainment III
A simple story: using an agents' based context-aware architecture for storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Evaluating devices and navigation tools in 3D environments
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
An architecture for surroundings discovery by linking 3D models and LOD cloud
Proceedings of the Second ACM SIGSPATIAL International Workshop on Mobile Geographic Information Systems
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In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system is able to correctly anticipate the user actions. Methodologies for adapting both navigation and content allow the user to interact with a customized version of the 3D world, lessening the cognitive load needed for accomplishing tasks such as finding places and objects, and acting on virtual devices.This work discusses adaptivity of interaction in 3D environments, obtained through the coordinated use of three approaches: structured design of the interaction space, distinction between a base world layer and an interactive experience layer, and user monitoring in order to infer interaction patterns. Identification of such recurring patterns is used for anticipating users actions in approaching places and objects of each experience class. An agent based architecture is proposed, and a simple application related to consumer e-business is analyzed.