The active badge location system
ACM Transactions on Information Systems (TOIS)
Affective computing
Communications of the ACM
User Modeling and User-Adapted Interaction
Towards a Better Understanding of Context and Context-Awareness
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
A Survey of Context-Aware Mobile Computing Research
A Survey of Context-Aware Mobile Computing Research
Observing and adapting user behavior in navigational 3D interfaces
Proceedings of the working conference on Advanced visual interfaces
Modeling Physical Hypermedia Applications
SAINT-W '05 Proceedings of the 2005 Symposium on Applications and the Internet Workshops
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Mobile Urban Drama --- Setting the Stage with Location Based Technologies
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
iBookmark: locative texts and place-based authoring
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
Context-awareness enabling new business models in smart spaces
ruSMART/NEW2AN'10 Proceedings of the Third conference on Smart Spaces and next generation wired, and 10th international conference on Wireless networking
The iLand of Madeira location aware multimedia stories
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Integrating VR-Authoring and context sensing: towards the creation of context-aware stories
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
Social interaction for interactive storytelling
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Canyons, deltas and plains: towards a unified sculptural model of location-based hypertext
Proceedings of the 24th ACM Conference on Hypertext and Social Media
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This work illustrates the design of a context-aware software architecture supporting the narration of interactive stories for mobile users. The peculiarity of this work is the use of an extended set of context dimensions, including the surrounding environment and the user social network, for enhancing the engagement and the emotional impact on the users experiencing the story.