The Dexter hypertext reference model
Communications of the ACM
VIKI: spatial hypertext supporting emergent structure
ECHT '94 Proceedings of the 1994 ACM European conference on Hypermedia technology
The flag taxonomy of open hypermedia systems
Proceedings of the the seventh ACM conference on Hypertext
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Building narrative structures using context based linking
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Card shark and thespis: exotic tools for hypertext narrative
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
On writing sculptural Hypertext
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Towards geo-spatial hypermedia: Concepts and prototype implementation
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
M-Studio: an authoring application for context-aware multimedia
Proceedings of the tenth ACM international conference on Multimedia
"Physical hypermedia": organising collections of mixed physical and digital material
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
The ambient wood journals: replaying the experience
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
IUHM: a hypermedia-based model for integrating open services, data and metadata
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
A Card Based Metaphor for Organising Pervasive Educational Experiences
PERCOMW '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications Workshops
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Coping with Uncertainty in a Location-Based Game
IEEE Pervasive Computing
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
The iLand of Madeira location aware multimedia stories
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
A narrative architecture for story-driven location-based mobile games
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Designing a context-aware architecture for emotionally engaging mobile storytelling
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
StoryTrek: experiencing stories in the real world
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Does locality make a difference? Assessing the effectiveness of location-aware narratives
Interacting with Computers
The 24th ACM Conference on Hypertext and Social Media (HT2013): a personal review
ACM SIGWEB Newsletter
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With the growing ubiquity of mobile devices, new ways of sensing context and the emergence of the mobile Web, digital storytelling is escaping the confines of the desktop and intertwinging in new and interesting ways with the physical world. Mobile, location aware, narrative systems are being applied to a range of areas including tour guides, educational tools and interactive fiction. Despite this there is little understanding of how these applications are related or how they link with existing hypertext models and theory. We argue that location aware narrative systems tend to follow three patterns (canyons, deltas and plains) and that it is possible to represent all of these patterns in a conceptual sculptural hypertext model. Our model builds on a general sculptural mechansim (of pre-conditions and behaviours) to include locality and narrative transitions as first class elements, opening the possibility of standardised viewers, formats, and hybrid stories. We show how existing structures can be mapped onto this conceptual sculptural model, and how narratives defined in the model can take advantage of open data sources and sensed contextual data. To demonstrate this we present the GeoYarn system, a prototype which implements the model to create interactive, location aware narratives, using all three patterns.