Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
FIASCO: game interface for location-based play
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Mixed Reality Applications in Urban Environments
BT Technology Journal
Novel Infrastructures for Supporting Mixed-Reality Experiences
IEEE MultiMedia
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Moving with the times: IT research and the boundaries of CSCW
Computer Supported Cooperative Work
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Challenges for pervasive mobile game design: examining players' emotional responses
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Bridging the social-technical gap in location-aware computing
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A mobile application framework for the geospatial web
Proceedings of the 16th international conference on World Wide Web
A fuzzy Petri net model for intelligent databases
Data & Knowledge Engineering
Art, design, education and research in pursuit of interactive experiences
Proceedings of the 7th ACM conference on Designing interactive systems
E-snakes and ladders: a hypermedia educational environment for portable devices
International Journal of Mobile Learning and Organisation
Mobile WebTalk a framework to support ubiquitous collaboration
Advanced Technology for Learning
An exploration of location error estimation
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
The co-evolution of taxi drivers and their in-car navigation systems
Pervasive and Mobile Computing
Enabling user-oriented management for ubiquitous computing: The meta-design approach
Computer Networks: The International Journal of Computer and Telecommunications Networking
Uncertainty Management in Context-Aware Applications: Increasing Usability and User Trust
Wireless Personal Communications: An International Journal
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
WeQuest: scalable alternate reality games through end-user content authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Predicting user's movement with a combination of self-organizing map and markov model
ICANN'06 Proceedings of the 16th international conference on Artificial Neural Networks - Volume Part II
Notes on the methodology of pervasive gaming
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Instrumenting the city: developing methods for observing and understanding the digital cityscape
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Playable character: extending digital games into the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guidelines for the Design of Location-Based Audio for Mobile Learning
International Journal of Mobile and Blended Learning
Location-Based games in informatics education
ISSEP'13 Proceedings of the 6th international conference on Informatics in Schools: Situation, Evolution, and Perspectives
Canyons, deltas and plains: towards a unified sculptural model of location-based hypertext
Proceedings of the 24th ACM Conference on Hypertext and Social Media
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Location-based games, a new form of entertainment, take place on the city streets. Players equipped with handheld or wearable interfaces move through the city. Sensors capture information about the players' current context, which the game uses to deliver an experience that changes according to their locations, actions, and, potentially, feelings. In collaborative games, you could transmit this information to other players, on the streets or online. The net result is a game that incorporates a player's everyday experience of the city.Moreover, location-based games offer exciting commercial prospects. They build directly on current wireless (but usually disconnected and location independent) games for mobile phones. Analysts predict the market will reach billions of dollars in the new few years, and that it represents a potentially significant income stream for third-generation mobile telephony. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?. This involved collaboration between the Mixed Reality Laboratory at Nottingham, a partner in the UK's Equator project, and Blast Theory, an artists' group. We've staged CYSMN as an experimental public performance at two new-media festivals-Shooting Live Artists in Sheffield in 2001 and the Dutch Electronic Arts Festival in Rotterdam, 2003. We'll discuss how position and connectivity were subject to uncertainty and how we sought to deal with this, how game players experienced uncertainty, and how game designers might manage uncertainty.