Automated generation of intent-based 3D Illustrations
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Applications of Temporal Links: Recording and Replaying Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Data Indexing in Peer-to-Peer DHT Networks
ICDCS '04 Proceedings of the 24th International Conference on Distributed Computing Systems (ICDCS'04)
The Grid 2: Blueprint for a New Computing Infrastructure
The Grid 2: Blueprint for a New Computing Infrastructure
Coping with Uncertainty in a Location-Based Game
IEEE Pervasive Computing
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We live in an era in which digital and physical worlds not only coexist but also cooperateand complement each other. Ultimately, researchers hope to develop technologies that let users cross the border between the two worlds without a thought. This will radically change how we communicate, interact, work, and play.